Ultimate Cyber Attack Squad! - Release Candidate
(C) Per Hasselström

A top-down shoot'em up, curtain fire shmup if you will.
Start the game with cyber.exe, argument -w, or window.bat if you prefer, starts in window-mode.

Movement:
Joystick/gamepad or arrow-keys.

Firing:
Button 1, or z-key. Tapping fire fires widely, holding slows your ship down and fires laser.

Bomb:
Button 2, or x-key. Bomb clears the screen of bullets, and hurt the enemies. Bomb-charger gives you a new bomb about every two minutes. You can only carry four bombs, after that the bomb-charger gives you points instead.

Press fire to start the game. P pauses/unpauses the game.

Your ship is only destroyed when the core is hit by an enemy bullet. There are secret objectives on every level, which gives you bonus points at the end of the level if achieved. Defeat "The Disembodied Head Of Patrick Duffy" on every level, using no bombs, before he leaves, to get a secret bonus level after the game is complete.

You get an extralife at 1500 points, and every 2250 points after that.

If you have any comments, please mail me at per@muri.se

The program uses opengl (glut) for graphics, SDL for sound (ogg vorbis for music), and bulletML (libBulletML) for barrages.

Thanks to stifu for drawing stuff for me, and to darkgray for making almost all other textures.

Special thanks to Kenta Cho and the siroi danmakukun-dude for their work on BulletML.

Copyright (c) 2006, Per Hasselström.